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A list of all cards that can create Token Friends. See also Category:Friend Tokens.

Card Type Power Color Cost Requirements Release Info Game Text
Anxious Animals Problem None * Marks in Time #117 (Uncommon)
Found in packs

When you confront this Problem, you may put a 1 power Yellow Critter Friend token into play.

Awkward Cuteceñara Problem None * Marks in Time #118 (Uncommon)
Found in packs

Main Phase: Exhaust your Mane Character to put a 1 power Pink Earth Pony Friend token into play.

Backup Dancers, Feel the Rhythm Friend 3 Multi 3 3 Orange and 3 Pink * Seaquestria & Beyond #76 (Rare)
Found in packs

When this card enters play, put two 1 power Pink Earth Pony Friend tokens into play, then exhaust an opposing character for each of your characters.

Banquet Baking Problem None * Seaquestria & Beyond #124 (Common)
Found in packs

When you move a character to this Problem, you may put a 1 power Pink Earth Pony Friend token into play here.

Bodyguard, Equine Escort Friend 2 Multi 2 2 Pink and 2 White * Seaquestria & Beyond #86 (Rare)
Found in packs

When a non-token Friend leaves play, you may put a 1 power White Unicorn Friend token with Prepared into play.
Main Phase: Exhaust this card and retire a Friend to look at the top card of a Problem deck and put it on the top or bottom of that deck.

Bookish Backup Event 4 2 1 Purple * Marks in Time #76 (Common)
Found in packs

Immediate: Put a 2 power Purple Figment Friend token into play.

Cheese Sandwich, Bringing the Party Friend 1 Pink 3 3 Pink * Seaquestria & Beyond #28 (Rare)
Found in packs

This card has +1 power for each of your other Earth Pony characters.
At the start of your turn, you may pay 1 AT to put a 1 power Pink Earth Pony Friend token into play.

Close Air Support Event 5 4 4 Blue * Marks in Time #144 (Ultra Rare)
Found in packs

Main Phase: Put 7 1 power Blue Pegasus Friend tokens with Swift into play. At the end of the turn, banish them.

Corralling Critters Dilemma 5 1 2 Yellow * Seaquestria & Beyond #108 (Common)
Found in packs

When you move a character to this Problem, you may pay 1 AT to put two 1 power Yellow Critter Friend tokens into play.

Critter Choir, Cheerful Chirpers Friend 2 Multi 4 2 White and 2 Yellow * Seaquestria & Beyond #94 (Rare)
Found in packs

When this card enters play, put two 1 power Yellow Critter Friend tokens into play, then each of your characters gets +2 power until the end of the turn.

DJ Pon-3 & Octavia, Crowd Pleasers Friend 3 White 3 3 White * High Magic #46 (Super Rare)
Found in packs

Showy 2
When an opposing Friend enters play here, you may put a 1 power White Unicorn Friend token with Prepared into play.

Dip in the Pool Event 4 3 4 Pink * High Magic #88 (Rare)
Found in packs

Main Phase: Put a token copy of one of your non-Unique Friends into play.

Dream Network Resource 4 2 2 Purple * High Magic #107 (Common)
Found in packs

Play to your home
At the start of your turn, you may reveal the top card of your deck. If you do, and it's an Event, you may pay 1 action token to put a 2 power Purple Figment Friend token into play.

Exact Duplicate, My Little Clony Friend 3 Purple/Yellow 3 4 Purple and 4 Yellow * High Magic #81 (Uncommon)
Found in packs

When you play this card, put a token copy of each of your token Friends into play.

Fluttershy, Leader of the Pack Friend 4 Yellow 4 4 Yellow * Marks in Time #138 (Ultra Rare)
Found in packs

Your Critters here have +1 power.
At the end of your turn, put a 1 power Yellow Critter Friend token into play.

Friends Are Always There Event 5 2 3 Yellow * Defenders of Equestria #96 (Uncommon)
Found in packs

Main Phase: Choose one: Dismiss a Resource, gain control of an opposing Troublemaker until the end of the turn, or put three 1 power Yellow Critter Friend tokens into play.

Friends Are Always There (Defenders of Equestria Promo) Event 5 2 3 Yellow * Defenders of Equestria #96 (Uncommon)
(Click to View)
  • Defenders of Equestria #Pƒ7 (Promo Foil)
    First released at Anime Banzai 2017, Layton Utah (Winners), BABSCon 2018

Main Phase: Choose one: Dismiss a Resource, gain control of an opposing Troublemaker until the end of the turn, or put three 1 power Yellow Critter Friend tokens into play.

Friendship Festival Setup Dilemma 5 2 2 Pink * Seaquestria & Beyond #111 (Common)
Found in packs

When this Problem is replaced, put five 1 power Pink Earth Pony Friend tokens into play.

Furball, Pet Roundup Friend 1 Yellow 2 3 Yellow * High Magic #60 (Uncommon)
Found in packs

Persistent
When this card enters play or becomes frightened, put a 1 power Yellow Critter Friend token into play.

Gilda, Amended Friend Friend 2 Blue/Pink 4 2 Blue and 2 Pink * High Magic #66 (Uncommon)
Found in packs

Hasty
When this card enters play, you may put a 1 power Blue Pegasus Friend token with Swift and a 1 power Pink Earth Pony Friend token into play.

Hearth's Warming Traditions Resource 4 4 3 Orange * Marks in Time #100 (Rare)
Found in packs

Play to your home.
At the end of your turn, put a 3 power Orange Rock Friend token into play.

Hearth's Warming Traditions (Marks in Time Promo) Resource 4 4 3 Orange * Marks in Time #100 (Rare)
(Click to View)

Play to your home.
At the end of your turn, put a 3 power Orange Rock Friend token into play.

Hooffields & McColts, Uneasy Truce Friend 2 Multi 2 2 Orange and 2 Yellow * Defenders of Equestria #74 (Uncommon)
Found in packs

Diligent 2
Main Phase: Remove two +1 power counters from this card to put two 1 power Yellow Critter Friend tokens into play.
Main Phase: Retire two Critter Friends to put a 3 power Orange Rock Friend token into play.

In the Temple of Chicomoztoc Problem None * Defenders of Equestria #126 (Common)
Found in packs

When you confront this Problem, you may put a 1 power Blue Pegasus Friend token with Swift into play.

Industrial Revolution Dilemma 5 1 2 Yellow * Marks in Time #101 (Common)
Found in packs

When you confront this Problem, you may put a 1 power Yellow Critter Friend token into play at each Problem.

Infilitrating the Hive Problem None * Defenders of Equestria #127 (Common)
Found in packs

Starting Problem
Main Phase: Pay 2 AT and discard 2 cards to choose a color and put a 2 power colorless Changeling Friend token with that color into play.

Maud Pie, Pet Rocks Friend 2 Orange 3 4 Orange * High Magic #20 (Super Rare)
Found in packs

Diligent 2
Main Phase: Remove two +1 power counters from this card to put a 3 power Orange Rock Friend token into play.

Minuette, Making Friends Friend 2 Pink 2 2 Pink * High Magic #28 (Super Rare)
Found in packs

When one of your non-token Friends enters play here, you may exhaust any number of your Friends here and pay 1 action token for each Friend you exhaust this way to put that many 1 power Pink Earth Pony Friend tokens into play.

Music in the Treetops Event 4 1 2 Pink and 2 Yellow * Marks in Time #84 (Rare)
Found in packs

Main Phase: Choose one: Look at the top 2 cards of a Problem deck and put them on the top or bottom of that deck in any order, put 2 1 power Yellow Critter Friend tokens into play, or each player retires a Friend.

Music in the Treetops (Marks in Time Promo) Event 4 1 2 Pink and 2 Yellow * Marks in Time #84 (Rare)
(Click to View)
  • Marks in Time #Pƒ7 (Promo Foil)
    Marks in Time Organized Play Kit #3, BABSCon 2018

Main Phase: Choose one: Look at the top 2 cards of a Problem deck and put them on the top or bottom of that deck in any order, put 2 1 power Yellow Critter Friend tokens into play, or each player retires a Friend.

Party Favor, Balloon Master Friend 2 Pink 2 3 Pink * High Magic #29 (Uncommon)
Found in packs

When this card leaves play, you may put into play a number of 1 power Pink Earth Pony Friend tokens equal to this card's power.

Party Favor, Sunset Festival Director Friend 2 Pink 2 2 Pink * Defenders of Equestria #30 (Uncommon)
Found in packs

Experienced
At the start of your turn, you may retire this card to put a number of 1 power Pink Earth Pony Friend tokens into play equal to its power.

Phantasmal Tale Event 4 3 3 Purple * High Magic #91 (Rare)
Found in packs

Main Phase: Put an opposing Friend on top of its owner's deck, then put a 2 power Purple Figment Friend token into play.

Pinkie Pie, Cruise Director Mane Character 1 Pink * Defenders of Equestria #3 (Common)
Found in packs

Home Limit 3
When you confront this card's Problem, turn this card over.

Power Bracelets Resource 5 1 2 White * High Magic #114 (Common)
Found in packs

Play on a Friend.
When an opponent starts a faceoff here, you may put a 1 power White Unicorn Friend token with Prepared into play.

Princess Celestia, Raptor Raiser Friend 2 Yellow 3 2 Yellow * Defenders of Equestria #52 (Super Rare)
Found in packs

When this card enters play, choose a Troublemaker. You may put a number of 1 power Yellow Critter Friend tokens into play equal to that Troublemaker's power.

Princess Luna, Web of Dreams Friend 2 Purple 2 2 Purple * High Magic #38 (Super Rare)
Found in packs

Meticulous 1
When you play an Event, you may pay 1 action token to put a 2 power Purple Figment Friend token into play.

Princess Skystar, Making a Splash Friend 3 Pink 3 3 Pink * Seaquestria & Beyond #37 (Uncommon)
Found in packs

Transform 2
When this card enters play, you may put a 2 power Pink Seashell Friend token into play.

Princess Skystar, Out of Her Shell Mane Character 1 Pink * Seaquestria & Beyond #3 (Common)
Found in packs

Home Limit 3
Main Phase: Pay 2 AT to put two 2 power Pink Seashell Friend tokens into play and turn this card over.

Push Comes to Shove Event 3 2 1 Orange * Marks in Time #85 (Uncommon)
Found in packs

Main Phase: Put a 3 power Orange Rock Friend token into play.

Rarity & Fluttershy, Critter Recruiters Friend 3 Multi 3 2 White and 2 Yellow * Defenders of Equestria #85 (Uncommon)
Found in packs

Showy 1
When an opponent starts a faceoff, you may put a 1 power Yellow Critter Friend token into play.

Ravers, Glowsticks Optional Friend 3 Pink 4 2 Pink * Defenders of Equestria #32 (Rare)
Found in packs

When one of your non-token Friends enters play, put a 1 power Pink Earth Pony Friend token into play at each Problem. At the end of the turn, banish those tokens.

Rise and Shine Event 4 1 4 Yellow * High Magic #94 (Common)
Found in packs

Immediate: Put two 1 power Yellow Critter Friend tokens into play.

Sassy Saddles, Expert Marketer Friend 2 White 2 2 White * Marks in Time #47 (Rare)
Found in packs

At the start of your turn, if there are no opposing characters at this card's Problem, you may put a 1 power White Unicorn Friend token with Prepared into play.

Shoeshine, Animal Sanctuary Friend 1 Multi 1 3 Blue and 3 Yellow * Seaquestria & Beyond #75 (Uncommon)
Found in packs

Traveler
Immediate: Retire another one of your Friends to move this card.
When you win a faceoff involving this card, you may put a 1 power Yellow Critter Friend token into play.

Spitfire, Wing Leader Friend 3 Blue 3 3 Blue * High Magic #12 (SuperRare)
Found in packs

When this card enters play, you may put three 1 power Blue Pegasus Friend tokens with Swift into play.

The Flying Prairinos, Pink Prairie Dog Pyramid Friend 2 Yellow 2 3 Yellow * Defenders of Equestria #50 (Common)
Found in packs

At the start of your Score Phase, you may discard a card to put a 1 power Yellow Critter Friend token into play.

Trapeze Star, Acrobatic Magic Friend 4 Yellow 4 None * Defenders of Equestria #54 (Common)
Found in packs
Chaos: When this card is flipped, put a 1 power Yellow Critter Friend token into play.
When this card enters play, put a 1 power Yellow Critter Friend token into play.
Twilight Sparkle & Fluttershy, Petting Zoo Friend 2 Multi 2 2 Purple and 2 Yellow * Seaquestria & Beyond #92 (Uncommon)
Found in packs

Meticulous 2
When you put one or more cards on top of your deck, you may exhaust this card to put a 1 power Yellow Critter Friend token into play.

Wonderbolts Runway Resource 4 1 2 Blue * Defenders of Equestria #114 (Rare)
Found in packs

Play to your home.
At the start of your turn, put a Trainee counter on this card.
When you put a Trainee counter on this card, if there are 5 or more Trainee counters on this card, retire it.
When this card leaves play, for each Trainee counter on it, put a 1 power Blue Pegasus Friend token with Swift into play.

Zipporwhill, Pet Collector Friend 1 Yellow 1 3 Yellow * Marks in Time #58 (Rare)
Found in packs

Your Critter Friends do not count against your home limit.
Cutie Mark
When this card becomes Cutie Marked, put 2 1 power Yellow Critter Friend tokens into play.

All items (51)

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