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Delaying Tactics
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SeaquestriaandBeyond 109

Card Type Resource
Power 5
Cost 1
Play Req. 3 White
Traits Resource • Dilemma
Bonus Points 0
Your Req. 8 wild
Their Req. 8 wild
Game Text At the end of your turn, you may put a Delay counter on a Problem.
Opponents pay +1 AT to move characters to a Problem for each Delay counter on that Problem.
When an opponent moves a character to a Problem, remove all Delay counters from that Problem.
Flavor Text None
Release Information
This Card's Artwork Comes From:
Errata
  • None
Rulings
  • None


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