My Little Pony Collectible Card Game Wiki
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|gameText=When this card enters play, you may retire one of your Friends to gain a number of action tokens equal to that Friend's cost.
 
|gameText=When this card enters play, you may retire one of your Friends to gain a number of action tokens equal to that Friend's cost.
 
|flavorText=<i>"Now </i>there's<i> a pony who knows how to make an entrance!" - Mr. Kingpin</i>
 
|flavorText=<i>"Now </i>there's<i> a pony who knows how to make an entrance!" - Mr. Kingpin</i>
|releaseInformation=* [[Canterlot Nights]] #48 (Rare)<br />Found in packs
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|releaseInformation=* [[Canterlot Nights]] #47 (Rare)<br />Found in packs
 
|artworkSource=Season 2, Episode 6: [http://mlp.wikia.com/wiki/The_Cutie_Pox The Cutie Pox]
 
|artworkSource=Season 2, Episode 6: [http://mlp.wikia.com/wiki/The_Cutie_Pox The Cutie Pox]
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|rulings=This card is [[Ban List|banned]] from competitive play (no copies of this card be included in a deck) as-of July 27th 2016:
|setNavigationTemplates=
 
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:She "enables players to bypass the game’s action economy to a dangerous degree, especially in conjunction with high-cost Friends that can be put into play for less than their printed cost, like Dr. Hooves, Unblinking and Tall Tale, Too Tall.
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:Exacerbating this power level problem are several problems inherent to the Pinny Lane ‘engine’ that appears frequently in decks: The first is that the engine, which generally consists of Pinny Lane, Dr. Hooves, a reshuffle effect to return ‘spent’ engine components to the deck, and often some number of clone effects, is exceedingly bulky and promotes deck stagnancy: Including any one part invariably means including all the parts, and having 12-15 cards in a list be ‘locked’ into a powerful engine is a very different scenario from simply having a powerful staple card appearing in many lists. It’s difficult for decklists to evolve and change when so much of a deck’s space is occupied by a static set of cards, leading to a repetitive format. The engine also involves an excessive, game-lengthening amount of shuffling, and excessively enables combo decks by providing them the actions necessary to resolve their combo more quickly than it can be consistently interacted with.
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:As a result, we believe that eliminating Pinny Lane from the Harmony format will improve gameplay and help open up the format to a broader variety of decks."
 
}}
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{{CardTemplates/SetNavigation
 
{{CardTemplates/SetNavigation
 
| setRGB={{RGBValues/CanterlotNights}}
 
| setRGB={{RGBValues/CanterlotNights}}
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| nextCardLink = {{Tooltip|Sassaflash, Striking!|Sassaflash,<br />Striking!}}
 
| nextCardLink = {{Tooltip|Sassaflash, Striking!|Sassaflash,<br />Striking!}}
 
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[[Category:Friend Cards]]
 
[[Category:Friend Cards]]
 
[[Category:Pink (Laughter) Friends]]
 
[[Category:Pink (Laughter) Friends]]
 
[[Category:Unicorn Friends]]
 
[[Category:Unicorn Friends]]
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[[Category:Banned Cards]]

Latest revision as of 19:55, 19 July 2016

Pinny Lane,
Bowl'em Over
Visit on
PonyHeadLogo

CanterlotNights 047

Card Type Friend
Power 2
Color Pink
Cost 3
Play Req. 1 Pink
Traits Unicorn
Game Text When this card enters play, you may retire one of your Friends to gain a number of action tokens equal to that Friend's cost.
Flavor Text "Now there's a pony who knows how to make an entrance!" - Mr. Kingpin
Release Information
This Card's Artwork Comes From:
Season 2, Episode 6: The Cutie Pox
Errata
  • None
Rulings
This card is banned from competitive play (no copies of this card be included in a deck) as-of July 27th 2016:
She "enables players to bypass the game’s action economy to a dangerous degree, especially in conjunction with high-cost Friends that can be put into play for less than their printed cost, like Dr. Hooves, Unblinking and Tall Tale, Too Tall.
Exacerbating this power level problem are several problems inherent to the Pinny Lane ‘engine’ that appears frequently in decks: The first is that the engine, which generally consists of Pinny Lane, Dr. Hooves, a reshuffle effect to return ‘spent’ engine components to the deck, and often some number of clone effects, is exceedingly bulky and promotes deck stagnancy: Including any one part invariably means including all the parts, and having 12-15 cards in a list be ‘locked’ into a powerful engine is a very different scenario from simply having a powerful staple card appearing in many lists. It’s difficult for decklists to evolve and change when so much of a deck’s space is occupied by a static set of cards, leading to a repetitive format. The engine also involves an excessive, game-lengthening amount of shuffling, and excessively enables combo decks by providing them the actions necessary to resolve their combo more quickly than it can be consistently interacted with.
As a result, we believe that eliminating Pinny Lane from the Harmony format will improve gameplay and help open up the format to a broader variety of decks."