My Little Pony Collectible Card Game Wiki
Advertisement
Pony Charm
Visit on
PonyHeadLogo

CrystalGames 140

Card Type Resource
Power 4
Cost 3
Play Req. 5 White
Traits Resource • Condition
Game Text Play on a Friend.
You control that Friend.
Flavor Text Rarity can be very persuasive when she needs to be.
Release Information
This Card's Artwork Comes From:
Season 2, Episode 26: A Canterlot Wedding - Part 2
Errata
  • None
Rulings
  • You only control the Friend while Pony Charm is attached to it. Control reverts back to its previous controller when Pony Charm leaves play (which can happen if the resource is removed via an event, the Friend is frightened, the Friend is discarded, or the Friend is returned to the player's hand: the Friend would go to the original owner's discard pile/hand/etc).
    • "Pony Charm is a continuous modifier - it'll stop working when it's not on the Friend anymore" - dev Adam Hollister
  • The Friend you take control of remains at the problem if there (but counts for your power, not your opponent's) or switches to your home if it was at home: (511.4)
    • "Technically the game doesn't recognize 'sides' of a Problem -that's just a way of representing information" - dev Adam Hollister
    • "The Friend you gain control of stays in the same place. If it's at a Problem, it's now on your 'side' of the Problem. If it's in an opponent's home, it will get moved to your home as part of PPP (this bit is in the rules update for set 3). ...cards are always read from the perspective of their controller, so any text referring to 'you' on the Friend you gain control of is now referring to you, it's controller. Likewise, because you control that Friend it is now 'your Friend' and you would be able to use effects that look for 'your Friends' on it." - dev Adam Hollister
  • If Pony Charm would cause a player to control multiple copies of a Friend that is Unique, that player must choose one to be dismissed by the game. This can include the Friend with Pony Charm on it.
    • "You can only control one copy of a Unique card at a time - stealing a second creates a uniqueness violation" - dev Adam Hollister


Advertisement